Hoi4 best combat width

Jul 07, 2024
What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most logical. It means you get 4 divisions attacking from one ....

Start dateMay 5, 2021. Hi everyone and welcome back to another dev diary! Today is about various changes that affect combat and units. With the Barbarossa update we want to shake up the meta a bit and also change a few stats and other aspects to make using the tank designer more interesting and rewarding. High Command bonus changes.You'd have to look at each terrain type and figure out optimal widths. The game runs long enough that I usually just make templates for specific regions I'll be in or expect to be in. But realistically, if you know how to make the equipment and division template. Width doesn't matter as much. 2.-Having the base+half combat width is probably for the best. Without this, its even harder to make templates for specific terrains (which i understand is paradox's goal). ... In hoi4 the generals works in a very different(and more abstratic) way, and theres the divisions template customization. in hoi4 the only alternative to CW mechanic to ...406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Even mountaineers probably won't spend all their time on mountains, unless it's a dedicated defence template which this isn't. 7/2 is probably ideal there, although I like odd combat width defence templates to only have 1 line arty.The guide, which you can find easily if you google "what are the best combat widths for hoi4" , mistakenly averages the best combat widths for each terrain, which in turn suggests combat widths that are actually bad in every terrain. Terrains Combat Widths. Combat widths allowable are dictated by terrain type.Actual Combat Width Analysis: The terrain widths are currently designed as +25/+30/+35/+40. This means that the best combat width will also be of the same values. Its now more important to prioritize what terrain you are fighting in. That being said, there are still a large majority of plains+hills+desert in the world.Yeah I used to play nsb before I spilt water on my laptop, I used 20 and 40 widths in single player but idk if they were good back then. there is no meta. 20 and 40 are not that good anymore. 21 can work pretty good overall and gets your job done with 9/1 template. 14/3 (27 width) is also good for attacking overall.If you attack the province from 3 different provinces then the width will be 120 (80+20+20). The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2).Anything between 10-20 works great, i like the cheap 6-1 infantry to hold lines and they do work with air. Bigger infantry id go for 24width (24/25 r the good widths in the 20s) 9-2s, and even bigger you can go for 35/36 to be optimal. For Tanks I like to do 30width, 10 Tanks 5 Motorized/Mechanized.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...Works quite alright. But for an experiment I switched over to a 6/1 (15 width) for my last playthrough. The scenario is a 1939 Soviet Union start. One of my favorite scenarios in the game actually. Off the bat the 6/1 15 widths did fine on the defensive. I think even better than my 9-1s usually do. I didn’t fallback and hide behind the river ...Combat width is 60 + 20 per flank. So 30 combat width is fine when attacking from one tile to another but can cause issues if one tile is attacked from multiple tiles. Reply. FreeCapone. • 3 yr. ago. 60width tanks with conventional warfare for that sweet sweet 3000 soft attack.ARK: Survival Evolved is an immensely popular survival game that pits players against both prehistoric creatures and other human players in a harsh, unforgiving world. PvP combat i...406K subscribers in the hoi4 community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Hey guys! I’ve played one real game in NSB as the Soviets so far and I wanted try out the new combat width. In the Great Game I’ve seen the guys building 15-width divisions and I created a 15-width inf and 30-width inf and tanks, but it seem that the Germans where just running over my lines with there weird AI divisions.The only real penalty for big divisions is that they can exceed the maximum combat width for certain terrains. For this reason, you stay under 40w for forest (79.9 is the maximum allowed width to click into forests from one tile) and under 34w for marsh/mountains (66.7w is the maximum allowed for the 50w terrains).So I have watched a lot of videos about the combat width in HOI4. Most of them say that 9 divs with 10 combat width would be better than 4 with 20. Do you really use 10 combat width for your divisions or you just use the old 7 infanty/2 artillery or 10 infanty template for every kind of situation?Learn how to optimize your combat width in HOI4, a grand strategy game set in World War II. Find out the advantages and disadvantages of different combat …Gaming has become an increasingly popular pastime over the years, with millions of people worldwide now enjoying the thrill of competing in virtual worlds. Before we dive into how ...The base combat width is 120, so 20/40 and 30/60 are both good widths. I think 30/60 is superior because bigger divisions are more efficient provided you can afford enough to cover the entire front. (I use 60 for my infantry, marines, and armor divisions, and 30 for mountain, specops, air assault, etc.) It depends on the terrains but yea 20,30 ...Go to hoi4 r/hoi4. r/hoi4. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. ... Combat width is affected by certain tactics (chosen automatically at random from a pool of possibles). ... they then try to identify average “best” widths that will serve well in ...Learn how combat width affects battles, division design and industrial might in Hoi4. Find out the best combat widths for different terrains and theaters based on data and analysis.Length, width and height are the measurements taken of a three-dimensional object. These measurements can then be multiplied together to find the object’s total area. Length is the...For all of my guides I also always make dedicated spreadsheets which include, in addition to focuses and researches, a list of all the steps required in orde...I use 40 combat width divisions. The tank divison for offensive use (4 tanks, 4 armored, 2 self propelled artillery, support: signal motorized company, recon motorized company, other artillery and heavy engineer); The mechanized division for offensive use (8 mechanized infantry, 2 self propelled artillery, support: signal motorized company ...Question. Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.Learn how to optimize your combat width for different terrains and scenarios in Hearts of Iron 4, a grand strategy game set in World War 2. Compare the pros and cons of combat width 40, 35, and 18 for urban, plains, hills, desert, forest, jungle, and marsh areas.Exploring the intricate world of Hearts of Iron 4, a standout grand strategy game set in World War 2, reveals a deep dive into wartime production and warfare tactics.Ground troop strength in intense land battles heavily relies on a key element - Combat Width. Combat Width refers to the concentration of a faction's ground forces, influenced by terrain …The optimal division design in Hearts of Iron 4 depends on the terrain and combat width restrictions. Different division templates cater to specific purposes, from defense to anti-tank to speed.Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest.The best takeaway from combat width is that combat in HoI4 is not about having an absolute shit ton of divisions, it's about having enough divisions, and making those as good as possible. This is why modifiers like Air Superiority, Generals, Terrain, Land Doctrine are very important. They go outside the combat width and make your units better ...Combat Width in Hearts of Iron 4 is NOT difficult - But MANY videos out there overcomplicate things, and they MAKE IT DIFFICULT...So let's start simple, we'l...Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.The 40 width has 500 soft attack and 700 defense. Each of the 10 widths have 100 soft attack and 200 defense. Some people believe what happens is the 40 width division attacks one of the enemy divisions. He does damage equal to 10% of soft attack countered by defense, or (200*.1)= 20, plus 40% of soft attack not countered by defense ( (500-200 ...For example, if you use 189 combat width in a 168 width province his math would give a penalty of 0.743. The actual penalty applied to division stats is (1-.189) = .813. Without squaring it you get 0.914, which is higher because it accounts for the fact that the additional combat width provides stats.Learn how to choose the best combat width for your divisions in Hearts of Iron 4 based on your strategy and situation. Compare the pros and cons of 10, 15, 25, …Archived post. New comments cannot be posted and votes cannot be cast. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Just add support artillery to the existing template with CAS and you’re good. I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat ...The 20/40 width rule sticks with the Great War mod. Combat moves extremely slow and will be almost exclusively infantry and cavalry at the beginning. Because of this prioritizing infantry equipment and artillery are an absolute must. Irl over half of Germany’s 3 million casualties occurred from artillery fire, and it can do near the same in ...it changed along with nsb. There isn't really a standard combat width anymore but 21 (9-1) or 30 (9-4) works well. The most important thing though is good CAS damage, as long as you have good bombers you don't really need to worry about specific templates. Personally, I use 15 width for my infantry divisons (6-1), then again, I suck at the game ...Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.Radiant-Associate524. • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.Pydginpigeon. • 5 mo. ago. Best combat widths for the current version (1.13) are: 10 / 15 best widths against exceeding combat width penalty. 20 for low penalty but okay size. 25 optimizing for mountains or marshes. 30 optimizing for forests. 35 optimizing for plains / desert.HOI4 combat width calculator Description. I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. There are other sources dealing with this topic, however often those are simple graphs which are not suited to represent edge cases with the displayed combat widths.20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.You can use a safe/universal width that tries to avoid penalties ( see my catgraph for suggestions, 10-11 and 20-22 are alright) so that you don't really have to worry about terrains and flanks and tactics and such. Or you can create more specialized templates that expect to be used in specific situations which plays to their strengths, and ...Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also not too great. Anything below 10 and above 45 is bad. 3. Baselet.Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also not too great. Anything below 10 and above 45 is bad. 3. Baselet.Jun 22, 2023 · An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically.AC is the best recon company (gives highest bonus) and only one or two mils can supply all of your mountain and tank divisions. I wouldn't use them for normal infantry. 3 artylery regiments are fine because division has still enough of infantry regiments to have good org and those arties add a lot of soft attack and that is very important for ...If you tried to defend with 26/27, the enemy could exploit their characteristics by opening a flank and making you suffer penalties. Defending with 30 wides would have them suffering penalties at 80 width, so the attacker shouldn't open a flank in that instance. 1. Award. Just recently got into hoi4 and quickly realized the ai is brain dead so ...Advertisement The domestic dog -- Canis lupus familiaris -- bears only a vague resemblance to its wolflike ancestor. It's hard to imagine that Chihuahuas and pit bulls can call the...Dec 30, 2021 · 20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is increased from 20 to 25. Thus the ...But broadly, you’re going to want smaller widths for defenders (20ish, plus or minus a couple) and larger width for attackers (42-44, but there will be exceptions). One thing you’re going to run into is that there are different ways to calculate width optimums and which way to calculate you think is best will affect which set of widths you ...Archived post. New comments cannot be posted and votes cannot be cast. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Just add support artillery to the existing template with CAS and you’re good. I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat ...20 Width for Infantry, 40 Width for Tanks. For Infantry just watch any video made by Bitt3rSteal and Tommykay. Just put another infantry then shovels, artillery and anti-air. I am aware of the old meta and both those youtubers/streamers, I have over 1000 hours but I am wondering what the new meta of combat width is.Archived post. New comments cannot be posted and votes cannot be cast. I use 15 width divisions. Use naval invasions with marines into china to spread them out. Just add support artillery to the existing template with CAS and you’re good. I'm currently trying to play as Japan but failing miserably. I'm wondering if there's a specific combat ...The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat with 2 of them in the reinforce width (kicks in when you get attacked form multiple sides).Ukraine is a country that has been grappling with poverty and hunger for many years. According to the World Bank, over 60% of Ukrainians are at risk of poverty, while over 10% live...Do note that if you played before the No Step Back DLC, the best templates for you would be 20 and 40 width divisions, but with the change, there’s no singularly best template, though the best and most flexible would be 10, 15, 18, 27, and 41-45 combat widths. But beforehand, let’s go over the statistics and their explanations.There's an introductory interest rate feature available on some business credit cards that isn't offered by other types of variable-rate loans. Update: Some offers mentioned below ...It will be more varied for others, but in general I think we'll see some variety and avoiding certain bad numbers, rather than having 1 specific width to use. If coordination mechanic's effect turns out to be weak, then the meta will be all about small division sizes: ~6-8w for defense and up to ~18w for attack/core.Ever since NSB, I've seen all sorts of combat widths thrown around for general units like Inf and Tanks (obv Mountaineers and Marines have their own combat widths). I've seen 42 and 21 mixes, 30 width all around, and even 20 and 40 mixes.Oct 19, 2018 ... HOI4(RO) - Combat width 20 or 18 - Care este template-ul cel mai potrivit? - #1. 354 views · 5 years ago ...more. Great Runner. 1.34K.The 27 width still works and its one of those multiples that carries over pretty well. The ideal widths are 10, 15, 21, 27, 41-45. You can chose any of those values and be perfectly fine in any single player games. The 41-45 width just require a ton of production to keep fully equip so keep that in mind when picking.When it comes to buying shoes, finding the perfect fit is crucial for both comfort and style. One important factor to consider is shoe width, as not all feet are created equal. To ...Jul 27, 2019 ... Comments31 · HOI4- Land Doctrines Explained · I moved Great Britain and this happened... · Two different ways to get Himmler in hearts of iron...“Digital safe-tea”, which uses a “choose your own adventure” format similar to those featured in the popular 80s books, lets players take on the personas of Goitse, Aisha, and Dami...Gaming has become an increasingly popular pastime over the years, with millions of people worldwide now enjoying the thrill of competing in virtual worlds. Before we dive into how ...

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That Jan 27, 2022 · This is a longer video and it might not be terribly excitig, but we test all the (even) combat widths from 2 all the way to 50. We play as Germany and use pu...Jun 14, 2016 · So to try to answer. The line is 80. If you have 10 divisions at 20 each, you can fit 4 divisions (20 x 4 = 80 width) on the line at any time. So 4 on the line, 6 in reserve. If you have 40 width (and 10 divisions) you will only be able to get 2 divisions on the line with 8 in reserve. Without seeing makeup I think in terms of pure combat stats ...Personally, I find 27 width to be the best for your better units. Something like 10 infantry, 2 artillery, 1 anti-air, with good support companies like recon, engineer, support arty etc. Something like this can be extremely solid. 15 and 18 width are great for holding the line, garrisoning your ports and borders, and generally cheap but ...

How RBtheSkeptic. •. I've been trying to get 30 width for armor and a mix of 20 and 25 width for infantry. Reply. juhoalander. •. 12w, esp with superior fire power you can put arty and rocket arty support for cracy damage as there will be more of them for given width. Reply.So a combat width is 80 units wide if we're talking two opposing units fighting from one state to another, it can get wider if you have units attacking from other surrounding states but typically it's 80. 20 width tends to be the all around best choice for most countries since its not too taxing on resources/man power with good division ...Globally, cancer is among the leading causes of death. By 2040, it is estimated that the number of new cancer cases per year will rise to 29.5 million. One of those treatments is i...Apr 22, 2023 · Learn how to design effective divisions for different combat widths and purposes in Hearts of Iron IV. See examples of infantry, tank, and armored templates with pros and cons, and tips for industrial capacity and fuel.Now that we're all supposed to be wearing masks, we've all become keenly aware of something: our breath. And guess what? It doesn't always smell good. Advertisement Halitophobia, o...

When ARK: Survival Evolved is an immensely popular survival game that pits players against both prehistoric creatures and other human players in a harsh, unforgiving world. PvP combat i...5 Share. Sort by: eloiaro5. • 2 yr. ago. For defending: Low width (10,18), big numbers. This is because the units recover faster wheb they're breaked, manking that they csn return to defend the position faster. For attacking: Large width (28,44), low numbers. This is because they will deal more overall damage and more focused, important ...…

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hastings filter catalog Works quite alright. But for an experiment I switched over to a 6/1 (15 width) for my last playthrough. The scenario is a 1939 Soviet Union start. One of my favorite scenarios in the game actually. Off the bat the 6/1 15 widths did fine on the defensive. I think even better than my 9-1s usually do. I didn’t fallback and hide behind the river ... amazon daz2craig to grand junction Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...Creating divisions is one of the most important aspects of Hearts of Iron IV. In this guide, you’ll be shown what division templates are best, supported by actual calculations. but if all that is too complicated, just go with 10w divisions. it is imo, the most comprehensive explanation of the topic. burrito craft minecraft unblockedfarrar funeral home in south hill virginiaall family dental and braces berwyn il Oct 6, 2023 · This video talks about the upcoming changes to combat width for Hearts of Iron 4. ...Quick video tutorial explaining a core mechanic for hearts of Iron 4 who... 2003 keystone springdale floor plan Fabricensis. MOD. The best combat widths are 10, 15, 18, 27 and 41-45 and I have maths to prove it. Meta. TL/DR: I did some math to determine the best combat width in the new system. 10, 15, 18, 27 and 41-45 seem to be the best. EDIT: I made a mistake, the maximum penalty is 33% not 30%. It is now corrected in the pdf and the graphs. yung joc childrenused yetter 71 planter for saleyorkies for sale in birmingham alabama The combat width is based on how many units are in the division editor. Like 9 infantry and 1 artillery is 21 combat width. 11 motorised infantry and 6 motorised artillery is 40 width (iirc). So if the front is 84 width, you can have 2 motorised divisons fighting at the same time, or 4 infantry divisions. The rest will stay in reserve.Arguably the most important part of an HOI4 military, most of the game’s combat mechanics revolve around divisions slugging it out with their evil counterparts on the opposing side. COMBAT WIDTH. The main distinguishing feature between any two divisions is their makeup in the Division Designer.